Things get a little bit trickier if you purchased the non-Steam version of the game that ran on Games For Windows Live. If you already have a copy of the original BioShock in your Steam library you will automatically have the remastered edition from BioShock: The Collection added to your library. Why didn’t the developers aim for a higher framerate on a console that, despite being far from a graphical powerhouse, could easily achieve this level of performance? This is beyond my comprehension.Gamespot is reporting that 2K has made some options available for PC gamers to go from BioShock and BioShock 2 to BioShock: The Collection without having to pay extra for them. Bioshock is a game from 2007, a game that ran perfectly fine on laptops from 2010, as it was already unbelievably well-optimized on less powerful graphics card from the time. I completely understand the framerate being locked in the Switch version of Bioshock Infinite, but there was no reason not to attempt to push the framerate to higher numbers in here. One thing I don’t understand about this particular port is the fact that it only runs at 30 frames per second. This is odd considering it’s something that was featured in other Switch shooters, such as Call of Juarez and Turok. This port also lacks support for gyro controls. You can see the similarities everywhere: from the initial weapon you acquire right from the get-go (a wrench that acts like Gordon Freeman’s crowbar), to the one plasmid that works just like the Gravity Gun, as well as the way the story is told without cutscenes, not to mention the mute protagonist.įor the most part, the gameplay is pretty good, even though it’s obviously hampered by the fact that the joycons aren’t suited for first-person shooters. Despite being a spiritual successor to System Shock 2, Bioshock‘s gameplay is very reminiscent of Half-Life 2. The overall gameplay remains largely the same. As a plus, however, the game does look nice in portable mode, mostly because you pay less attention to the reduced visual fidelity. The lighting and the overall quality of the particle effects, such as the electric bolt’s beam and the flames created by igniting puddles of oil, didn’t look very impressive either. Largely in part to its derelict corridors clashing with its art deco architecture a fantastic paradox between its ideal state and its sad reality. Rapture is, purely and simply, the best setting I have ever seen in a video game. The resolution was still pitifully low and the textural quality was noticeably inferior to other iterations of the game, but it was also being backed by the game’s fantastic art direction. Things got a bit better once I finally arrived in Rapture proper. Rapture didn’t look epic from a distance, it looked like a bunch of big blocks drowned in a murky bathtub. However, I was severely disappointed with the underwhelming lighting effects, as well as the draw distance. Once I got into the batisphere, I was looking forward to seeing the iconic Rapture intro scene for the millionth time. The edges of the debris were ridiculously pixelated. This must be the lamest version of Rapture I have ever seen.īy the time the game started, the second our main character swam to the surface of the ocean, I could see how underwhelming the resolution was. This Switch port, thankfully enough, isn’t buggy at all, but it looks rough. The PS4 and Xbox One versions of Bioshock were infamous for how buggy they were at launch, but at the very least, they looked and performed better than their previous-gen counterparts. The main problem lies in the quality of the overall visuals and performance. But I also pity you a little bit, as technically speaking, I sincerely think this version is only slightly better than the underwhelming (albeit ridiculously ambitious) iOS port. If this is your first time playing the game, I’m really jealous because I wish I could experience this game for the first time once again. If you’ve played the game before, you’ll know exactly whenever the twists and iconic moments will occur and you’ll still watch them unfold with a grin from ear to ear. Its iconic “I chose Rapture” intro, the plasmids, the gun combat, the jaw-dropping level design, the characters, the secrets, the plot twists everything is here. Shotgun?Īt its core, the Switch version of Bioshock retains everything we all love from that game.
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